Lead Artist | UI/UX | Comp Design
Status : Released
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Under: Mass DiGI
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Group Size : 7
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Genre : Episodic Mobile Dating Simulator
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Tools : Unity / Paint Tool Sai / Photoshop
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Timeline : August - December 2019 ( Discontinued )
Carbon Dating is an environmentally based dating sim released in October of 2019. It was created in house at Mass DiGI in the span of a month and a half. Lead Artist on the project developing the full atheistic of the game.
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Over the course of the months, I helped developed a full aesthetic for the game as well as write and develop the game from scratch. Creating UI/UX and developing the story are other tasks I was tasked with, as well as basic marketing and store setup.
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Production
Due to the nature of the deadline for the game, we had no room for Pre-Production and went straight into Production for the development of the game.
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First I tried to develop a general style of the game by concepting three character styles for approval, then moving on from approval into general concepting for characters.
Character Concepting
I began working on character concepts based on character description and preferences from the writiers and trying to put their vision on paper. We went through of a couple of concepts before final approval.
Character Finalization
Cassandra Revamp
Because the project was rushed, Cassandra was revamped to fit her character.
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